Closed hhirsch closed 5 years ago
@kungfooman This might be interesting to you. I'll give VS a spin myself and will advertise to find more VS devs.
I would really like to, but I have so many other projects to work on (mostly gamedev-related aswell, but focus on WebGL). Maybe one day some stuff can be used together (like map editor based on id-software/q3radiant), for people who don't like Blender so much.
On another note, for some reason my Windows git fails to clone all submodules for glportal-vs:
kung@DESKTOP-NITUN3M MINGW64 /s/glportal-vs/glportal ((b5ab026...))
$ git submodule update --recursive
error: Server does not allow request for unadvertised object 3922ea8953b9462b4194258eb591d83aae8cfcec
Fetched in submodule path 'data', but it did not contain 3922ea8953b9462b4194258eb591d83aae8cfcec. Direct fetching of that commit failed.
Nevermind about git error, git submodule update --remote
and git submodule update --init --recursive
fixed all
Ok lol, took me 5 hours to fix everything again with AngelScript etc.
The glportal-vs repo currently works for me locally, but I need to commit some dozens C++ changes in glportal/engine code itself.
Also wanna make it easier to build it completely... pretty much embed all dependency code like bullet, angelscript, freeimage etc. directly into the solution... or even easier/faster: add the generated .lib/.dll
Building all dependencies is quite annoying, every VS solution needs a few tweeks, so everything is compatible. Probably fixing that over next days or something
@kungfooman We can host the dlls either in a separate repository or on bintray as a downloadable zip file.