Closed TheGodBOOMZ closed 1 year ago
Right now I am not sure, what caused that crash. However, if in the future you experience a similar crash, then please send the new error message again, because I updated the mod(see v1.1.3) to now give more info about the crash which will hopefully help locate the issue.
I accidentially closed the issue xD I am new to GitHub, I'm sorry
Since it's been two weeks and noone reported same error as well as I couldn't reproduce it, I'm closing the issue for now. In case you ever encounter the same-looking error, feel free to just open a new issue.
I'm not sure what caused this so I apologize for being unable to give further information. I was planning out a dig when the game crashed.
NullReferenceException
AdvancedFlowManagement.Patches.CrossingsUpdates_Patches.PostProcessNetworksRebuild (System.Collections.Generic.ICollection,System.Collections.Generic.ICollection:0)
Game.LateUpdate () (at :0)
1[T] allUpdatedCells, System.Boolean firstUpdate, ConduitFlow conduitFlow) (at <3fbccb10589c439391647b3d6940ac79>:0) AdvancedFlowManagement.Patches.Main_Patches+OnNetworksRebuilt_Patch.Postfix (System.Collections.Generic.IList
1[T] networks, System.Collections.Generic.ICollection1[T] root_nodes, ConduitFlow __instance) (at <3fbccb10589c439391647b3d6940ac79>:0) (wrapper dynamic-method) ConduitFlow.ConduitFlow.OnUtilityNetworksRebuilt_Patch1(ConduitFlow,System.Collections.Generic.IList
11<int>) UtilityNetworkManager
2[NetworkType,ItemType].Update () (atBuild: U48-568201-SD