Closed SCIENTIST2004 closed 2 months ago
Game just randomly crashed idk why exactly the only thiong i know is its something with the mod
NullReferenceException
KBatchedAnimController.SetLayer (System.Int32 layer) (at <93e6d51e7c504f4483a782aaaf7248c3>:0) KAnimControllerBase.SetLayer (System.Int32 layer) (at <93e6d51e7c504f4483a782aaaf7248c3>:0) KBatchedAnimController.SetLayer (System.Int32 layer) (at <93e6d51e7c504f4483a782aaaf7248c3>:0) ChainErrand.ChainOverlay.AddToVisible (KMonoBehaviour errandRef, System.Collections.Generic.HashSet`1[T] collectedErrands) (at <309f3e89e64e4625a75933e28acd8448>:0) ChainErrand.ChainOverlay.Update () (at <309f3e89e64e4625a75933e28acd8448>:0) OverlayScreen.LateUpdate () (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
Build: U52-623711-SCD
Player.log
This should be fixed in v1.0.7.0. Please try to open the chain tool on the same world you did when the crash happened. If it still occurs, please open a new issue (with the crash message and Player.log).
Game just randomly crashed idk why exactly the only thiong i know is its something with the mod
NullReferenceException
KBatchedAnimController.SetLayer (System.Int32 layer) (at <93e6d51e7c504f4483a782aaaf7248c3>:0) KAnimControllerBase.SetLayer (System.Int32 layer) (at <93e6d51e7c504f4483a782aaaf7248c3>:0) KBatchedAnimController.SetLayer (System.Int32 layer) (at <93e6d51e7c504f4483a782aaaf7248c3>:0) ChainErrand.ChainOverlay.AddToVisible (KMonoBehaviour errandRef, System.Collections.Generic.HashSet`1[T] collectedErrands) (at <309f3e89e64e4625a75933e28acd8448>:0) ChainErrand.ChainOverlay.Update () (at <309f3e89e64e4625a75933e28acd8448>:0) OverlayScreen.LateUpdate () (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
Build: U52-623711-SCD
Player.log