Closed Marwes closed 8 months ago
Sorry for the late reply! I've been busy the past few weeks.
The part of the code that handles rotating with R
isn't handled here (that only handles blueprinting). Instead see (onEntityRotated
, or more generally handleUpdate
in project-updates.ts
).
My change touches the handleUpdate
code though? It works fine for me.
Ah, sorry, it still looked like the blueprint handling code at first glance.
I'll add tests, then merge this in
The fix that was just released only tackled rotation and flipping inserters that were in a blueprint or ghost. Pressing
R
to rotate an inserter that were already placed in the world still had the issue.