Open Bambofy opened 4 years ago
I would like to store structs and pass them to the compute shaders in buffers, is this possible?
For example struct:
struct Vector2 { float x; float y; }
Why don't you give it a try? (hint: if it does not work file a bug)
I would like to store structs and pass them to the compute shaders in buffers, is this possible?
For example struct: