Closed anoomolu closed 10 months ago
We don't remove stuff. A config option is however possible.
Are you sure it's 4.5x? because from the code it looks like 4x instead. Of course I could misread this code so it's best to test a bit.
I'm not entirely sure, will test once I get home (~10 hours from now). I was going off of the info from the FTB wiki
Update: I think you're right with the 4x multiplier. Testing on Easy difficulty with full diamond armour, spawning a %s the %s deals 1/2 a heart with any other modifier via melee attack, and 2 hearts with the Mighty modifier. It deals 3 hearts of magic damage via the ranged attack normally, but one-shots doing presumably 12 hearts with the Mighty modifier.
Is your feature request related to a problem? Please describe.
The "Mighty" champion mob modifier increases their damage by 4.5x according to ftbwiki. In my experience, they just do a boatload of damage, especially if coming from a Zombie Pigman or other melee mob. In comparison to the other modifiers, it feels extremely overpowered.
Describe the solution you'd like
I'd like the multiplier to be reduced to 2x, so there is some degree of counterplay in the earlygame/not being forced to bow them down from afar. Alternatively, a config option to adjust the multiplier (with the default being 4.5x like normal) could be nice.
Describe alternatives you've considered
The config option to disable champion spawns doesn't completely remove them, just limits them to Outer Lands mobs (which still hit like a truck) as far as I'm aware.
Additional context