GlenFlint / flexmonkey

Automatically exported from code.google.com/p/flexmonkey
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1.0 doesn't load flex modules #53

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
Run an application with modules in FlexMonkey 1.0

What is the expected output? What do you see instead?
I expect to see my application with all modules loaded but only have the
components contained in the main application.

What version of the product are you using? On what operating system?
Flex Monkey 1.0
Flash Player 10
Mac OS X 10.5.7

Please provide any additional information below.

Original issue reported on code.google.com by scham...@gmail.com on 15 Jul 2009 at 7:55

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I am seeing this too.
Flex Monkey 1.0
Flash Player 9.0.124.0
Windows XP SP 3

Original comment by Intervalia on 16 Jul 2009 at 5:10

GoogleCodeExporter commented 8 years ago
Hi Folks:

We've reproduced the problem, and for us, at least initially, it only affects 
running in the FlexMonkey Target 
SWF window.  When we run with the MonkeyAgent, modules are loaded.  

If you can, please try the MonkeyAgent mode.

I'll let you know when I learn more. 

Cheers,
Eric

Original comment by eric.owe...@gtempaccount.com on 16 Jul 2009 at 6:04

GoogleCodeExporter commented 8 years ago
I guess I should have stated that mine was in MonkeyAgent mode.

We were unable to load our app in the FlexMonkey target window. We errored out 
in a 
way that we were unable to track. So we were reuired to load our swf to be 
loaded in 
the browser.

Original comment by Intervalia on 16 Jul 2009 at 6:40

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
More info about our setup can be found here: 
http://groups.google.com/group/flexmonkey/browse_thread/thread/c426f7da217d53bc

Original comment by Intervalia on 16 Jul 2009 at 6:42

GoogleCodeExporter commented 8 years ago
I'm still unable to reproduce any module loading problems with the MonkeyAgent. 
 If anyone has a testcase that 
reproduces this problem, please send it to me.

Original comment by eric.owe...@gtempaccount.com on 12 Aug 2009 at 10:18

GoogleCodeExporter commented 8 years ago
I may have a little insight here... Not sure if it's the same problem, but it 
might shed 
some light on why some people have problems with multi-module projects. 

My modules load fine, however if any of the loaded Modules use classes that are 
built/contained in the primary Application, I encounter errors.

I believe this problem stems from the ApplicationDomain problem listed in the 
user docs.  A 
standard work-around when working with multi-module projects (to thwart 
module-loading 
issues) is to specify unused declarations as private member variables at the 
mx:Application 
level.  This ensures proper scoping of shared code libraries across modules.  
In my 
application, this works fine when it's loaded in its own ApplicationDomain.  
However, when 
FlexMonkey loads the "targetSwf", it does so in the FlexMonkey 
ApplicationDomain, rather 
than my own.  This means that in order to reference those shared code libraries 
(shared 
between my parent application and sub-modules), those libraries would need to 
be included 
inside (I'm assuming) MonkeyTestLauncher.mxml.

I noticed that "LT" made this post on the FlexMonkey Google Groups site. 
(http://groups.google.com/group/flexmonkey/browse_thread/thread/644361bf1452c460
?pli=1) I'm 
going to attempt his solution and see if it helps me as well.

Original comment by tvanbusk...@gmail.com on 30 Sep 2009 at 1:13