Is your suggestion related to a problem? Please describe.
This suggestion aims to solve two frustrating problems often faced at the endgame of this pack:
1- Mining becomes much more annoying as the number of resources you need grows exponentially with automation.
2- Acquiring fusion fuel requires massive arrays of highly upgraded electrolyzers that overall just aren't balanced.
Describe the solution you'd like
The addition of many more fusion recipes that occur in real life. This can include fusion all the way up to Molten Iron, though it would take a few reactors to reach this. This would also allow players to use many other fusion fuels than just having to get hydrogen: for example, one could fuse liquifacted coal (basically carbon) and helium to make oxygen, which could be fused again or be a way to produce oxygen on a space station. In just two more fusion reactions, this could be converted into the ever-elusive magnesium.
Describe alternatives you've considered
The main argument I can think of is: "There are other methods of mining that aren't annoying." Indeed, asteroid mining can give a lot of ore and is somewhat automatable. However, there are still some major problems with it: rocket fuel must be made from oil, which is unrenewable. Over time, the oil consumption will add up and it will become very repetitive to constantly have to go out in search of oil. Another major issue is that asteroid mining cannot supply every material, such as magnesium, boron, and lithium. This can, of course, then be supplemented with some automated rock crushers, but it still won't get magnesium. Also, you have to admit, these are all way more boring than utilizing the power of a star to make your materials.
I'll take a look at doing custom fusion stuff eventually, but as it is now, fusion isn't even a thing in AAPN currently due to NuclearCraft: Overhauled not having it yet...
Is your suggestion related to a problem? Please describe. This suggestion aims to solve two frustrating problems often faced at the endgame of this pack: 1- Mining becomes much more annoying as the number of resources you need grows exponentially with automation. 2- Acquiring fusion fuel requires massive arrays of highly upgraded electrolyzers that overall just aren't balanced.
Describe the solution you'd like The addition of many more fusion recipes that occur in real life. This can include fusion all the way up to Molten Iron, though it would take a few reactors to reach this. This would also allow players to use many other fusion fuels than just having to get hydrogen: for example, one could fuse liquifacted coal (basically carbon) and helium to make oxygen, which could be fused again or be a way to produce oxygen on a space station. In just two more fusion reactions, this could be converted into the ever-elusive magnesium.
Describe alternatives you've considered The main argument I can think of is: "There are other methods of mining that aren't annoying." Indeed, asteroid mining can give a lot of ore and is somewhat automatable. However, there are still some major problems with it: rocket fuel must be made from oil, which is unrenewable. Over time, the oil consumption will add up and it will become very repetitive to constantly have to go out in search of oil. Another major issue is that asteroid mining cannot supply every material, such as magnesium, boron, and lithium. This can, of course, then be supplemented with some automated rock crushers, but it still won't get magnesium. Also, you have to admit, these are all way more boring than utilizing the power of a star to make your materials.
Additional context Here are some Wikipedia pages that showcase the nuclear reactions it'd like to be added (cannot figure out how to turn them into hyperlinks, oof): https://en.wikipedia.org/wiki/Triple-alpha_process https://en.wikipedia.org/wiki/Alpha_process https://en.wikipedia.org/wiki/Carbon-burning_process https://en.wikipedia.org/wiki/Neon-burning_process https://en.wikipedia.org/wiki/Oxygen-burning_process https://en.wikipedia.org/wiki/Silicon-burning_process