Significant refactors, optimizations and overall improvements as part of CommanderAI project from Pizza
Refactored assault task, with squads now taking longer, more intelligent bounds in sub-groups
Refactored dropoff task, with vehicles now defaulting to following and covering the squad they drop off, and support for heli dropoffs with subsequent RTB
Addition of new tasks such as hunt and ambient fire (possibly still WIP)
AI groups can now be given retreatPos and retreatThreshold params. When their casualties exceed the retreat threshold, they will abandon their task and perform a bounding retreat to the location of retreatPos and subsequently garrison by default
Significantly refactored sight aid state machine, resulting in improved bunker AI behavior and AI spotting performance in combat
Refactored UGL usage, AT usage, and grenade throwing, seems to result in more aggressive usage of these weapons
Comment if I've missed anything as this release outdates me by quite a while
Main
AO Limit
Headless AI
Comment if I've missed anything as this release outdates me by quite a while