GlobbyPotato / Rockhounding_Chemistry

The purpose of Rockhounding Chemistry is to assembly and maintain an industrial area in which several machines handle various types of ingredients (solid, fluid and gaseous) to produce advanced material for mid-late game stages. It also leads to several features, functional applications and experiments.
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Suggestion: Improve documentation on the Metal Alloyer #115

Open mgla opened 4 years ago

mgla commented 4 years ago

Hi,

I am running Rockhounding Mod: Chemistry 1.12.2-3.46 with the DDSS modpack. Following the guide book, I am trying the get the metal alloyer to work. I have:

No I am trying to get it to actually alloy something: I have tried:

  1. Selecting the recipe in the alloyer (all ingredients are green, but it still says "Uncomplete recipe"
  2. Selecting the same recipe using the server
  3. Trying 1. and 2. and then using the activate button on the alloyer
  4. Trying 1. and 2. and then using the activate button on the server
  5. Trying 1. and 2. and then using the activate button on both the alloyer and the server
  6. Trying all of the above and wait a bit, in case the alloyer does not have an indicator for progress

Nothing at all happens. The guide book is a bit unclear on how to activate it.

My suggestions are:

If you could provide some immediate help on how to use this machine, that would be welcome as well.

Thank you in advance.

mgla commented 4 years ago

After consulting other players, I found that the issue was the generator. I need to feed it fuel, even though it has 64000 RF in it. No matter the module. Ill leave this issue open for comment anyway, since this could be a bug

GlobbyPotato commented 4 years ago

Hi, did the machine worked at last to be sure it was not something else too? For each machine it is given the type of power supply required to make them usable through various game tiers. It is added in the component list. The power is selected automatically when the generator is placed in the right spot: 1x Power Station (Fuel) 1x Power Station (Redstone) 1x Power Station (Both) The charge in the unused module remains stored by default inside the generator, so you can use the generator elsewere without losing the given resources. It shouldn't be a bug. On top of the generator gui there are two indicators, the blue highlighted one is the one being used in that particular structure.

mgla commented 4 years ago

I found out that I misread the generator description. In retrospective I found the part where it differentiates between power types (and conversion using the induction interface) very confusing, and did not understand it even on repeated reading. The power type selector I only understood just now after reading your comment.

I would suggest two things:

osirisgothra commented 2 years ago

I second the motion for (even though its an old, bump, post) putting some kind of indicator in the gui of the alloyer indicating what fuel type it expects to get and/or a status message saying 'wrong fuel type, needs xxx' or something like that--this method is used on many other mods with more complex setups (ie, big reactors has the chat messages, railcraft has the visual confirmation of the multiblock being correct by changing its texture, others cram it into the tooltip in oneprobe, etc, etc)