The purpose of Rockhounding Chemistry is to assembly and maintain an industrial area in which several machines handle various types of ingredients (solid, fluid and gaseous) to produce advanced material for mid-late game stages. It also leads to several features, functional applications and experiments.
Since potassium nitrate is such an expensive and late tech item from RH, I wanted to alter the gunpowder recipe for more output as well as allow for other sulfur and charcoal inputs.
Unfortunately, when I add a recipe using CT, the black dye ore dictionary on charcoal powder gets picked up and ink sacs are allowable in the blender recipe.
There should be a way in the CT to specify an ore dictionary, but it only allows items and an arbitrary ore dictionary is apparently picked.
Since potassium nitrate is such an expensive and late tech item from RH, I wanted to alter the gunpowder recipe for more output as well as allow for other sulfur and charcoal inputs.
Unfortunately, when I add a recipe using CT, the black dye ore dictionary on charcoal powder gets picked up and ink sacs are allowable in the blender recipe.
There should be a way in the CT to specify an ore dictionary, but it only allows items and an arbitrary ore dictionary is apparently picked.
See https://github.com/AnodeCathode/TechNodeFirmaCraft/blob/8402428411ee13663d9a737a5b82ab63da699307/scripts/Machines-Rockhounding.zs#L96