Closed wormzjl closed 6 years ago
Sorry for my bad memory, always forgot what I did in the past -.- For the crusher, it will be great if you can add a byproduct (and their chance) array.
The sizer is intended to manipulate the input the way it does, What you ask is a generic crusher and there are already tons of them already. Sorry, suggestion are considered only if they don't deny the original concepts of the mod.
Yes, I totally understand that there are plenty of mod does that. But let me explain the difference:
What I'm interested, is associate the side product type/amount with the comminution level, thus the applied redstone strength (or server configuration), just like the unidentified mineral. This will allow a more diversified raw material production as well as imposing more challenge for automations.
For example I'm processing some iron ore, it can produce 2 types of gangues as by-product with different comminution level (let's say level= 3 and 9). We also have copper ore, which uses level 6 and 10. Thus one may need to design an automation system which can adjust the level based on the type of input ore, if they want to squeeze the last drop of juice out of it.
But anyway it's just a suggestion, don't take it to serious :)
Ok, it's more clear now the meaning. What you are suggesting is basically the server update I'm already planning. It's for the machines which use the server but don't have a recipe selector to tell which input it is processing, like the sizer or the leaching/retention vat. You should be able to associate an input ingredient to the file. That's the goal I guess. From the previous message I thought you wanted in example the iron ore producing iron dust by default and a list of byproducts which made me think of the generic crushers.
Cool, looking forward for the update!
Hi, I've been playing the mod a bit further and I came up a couple of suggestions mainly regarding automations in this mod:
Currently the server can only perform sequantial tasks and cannot be controlled externally, which makes automation of certain tasks difficult. What I have in mind is adding a redstone override, when it receives a redstone signal with certain strgenth, the server will continuously execute tasks in the corresponding file slot. For example, RS strength 1 = slot 1, RS strength 2 = slot 2...RS strength 15 = halt everything.
Due to the amount of elements present in this mod, automating all of them manually can be a bit tedious, especially when there are more than one multi-element consumer (alloyers for now) and the material usage is not integer. What I'm suggesting, is adding some sort of element/material pipeline which allows connecting multiple end-users with a central material storage (AE-ish). Althrough unrealstic, this can make the automation process a lot more user-friendly.
Add a element/material filter to the lab balance, so instead of extracting everything you can get the stuff you want. Also if you are interested the material pipe, multiple filtered balance connected to such a pipeline can make automation much more enjoyable.
I see that there are more than one output on the mineral sizer (green and red..), but the crafttweaker recipe handler shows that it only allow a single output. Is it something that was removed in the old versions? Actually I want to use this device to process regular ores and get some gangues (chance based) as well as the main product. The RS-controlled comminution level is a really interesting mecanism and I'd like to use it to its full extent.
A power usage multiplier for machine speed upgrade maybe? Just like the IC2 ones, makes them more balanced.
That's all for now, thank you!