GlobbyPotato / Rockhounding_OreTiers

Turns vanilla coal and iron ores into tiers of them, for a less cheaper and more challenging access to resources. Additional processes included
Other
3 stars 0 forks source link

[Suggestion-Doubt] Why not improve the Bloomery? #13

Open gatoborrachon opened 3 years ago

gatoborrachon commented 3 years ago

Introduction Well, before i start: i only know the ForgeCraft's Bloomery (which is on the next level but sadly the mod is dead), the Pyrotech's Bloomery (i would take it if it was only the bloomery, but it is embedded on another Early Game mod) and Ore Tiers' Bloomery, i like this concept since its a great way to start an early game instead of going directly to the Vanilla Furnace, but i think that the Bloomery from Ore Tiers is a bit basic, is not that immersive like the other 2 i mentioned before, so the Doubt part of this Github Issue is: Is this intended to the gameplay of OreTiers? because if it's not, maybe i can give a suggestion.

Suggestion I don't know if you already had a plan to update the Bloomery, but maybe adding some concepts from Pyrotech would enrich it, like the Bellows, the particles, splitting the hammer part of the bloomery, (i really would like to recommend something like ForgeCraft's Bloomery, but first the mod is close source and second it may take a lot more time since it is built around PrimalCore and it has many complex mechanics (which is the reason why i like it))

+But at the end i would like to hear your opinion, or if the reason why it is that basic is because you never had time to do this

gatoborrachon commented 3 years ago

mmm, well, after tinking about this for a while, maybe i can tweak the outputs to give a subproduct that still needs processing, but anyways if you still have something to say, let me hear, i will close the issue anyways

gatoborrachon commented 3 years ago

mmm, i don't know if you receive a notification about an issue that was closed, so i will reopen this and wait for your opinion, i found an old issue where you said that you will consider this on a new rethink of the Bloomery, what you had in mind?

gatoborrachon commented 3 years ago

well, it came to my mind this: a bloomery like TerraFirmaCraft's one (multiblock )

GlobbyPotato commented 3 years ago

Hi, I was thinking to update the bloomery several times but the problem I came into was that this mod is supposed to be 1:1 with vanilla. The idea of the mod is basically what vanilla made in 1.17 where better ores lies in deeper strata and the bloomery is just a way to replace iron smelting from different ores using an intermediate stage that is the molten form. For sure I think it's time to add the hammer update so any modded hammer can be used via crafttweaker. About the functionality I was thinking to incorporate something I did for the Rocks module. A water wheels moves a blower that enhances the melting, with a different powering system like fire/lava under the block as is with the coal refiner, while a casting part does the ingot/block like Tinker by using the hammer. In this way you can automate them separately. I want it to remain basic like ore to molten and molten to ingot but I'd like giving it a bit of peculiarity.

gatoborrachon commented 3 years ago

oh, it sounds pretty nice, also, if the aim of this mod is something like vanilla, no problem, that explains the style of the machines.

i can't wait to see your implementation of casting, i only use Tinkers' Construct because of that.

gatoborrachon commented 3 years ago

sorry, i had a virtual class and i was not able to send a more developed answer:

well, i recently saw on the FrogCraft's Readme.md this message:

FrogCraft 2: Chemia will follow Cult of Kitteh. Yes, NO GUI. It sounds like insane, but it will be.

as you can see, the page is down but it was saved on wayback machine: https://web.archive.org/web/20151003145829/https://asie.pl/kitteh/

and as you can see too, the cult of kitteh tells about stop using GUIs on everything to improve immersion and gameplay on modded minecraft, and i think that Create (that popular mod in newer versions) seems to follow the same ideal, just look at the description of the most popular modpack that includes create:

Are you tired of manual labor in other packs, doing nothing more but playing as a human autocrafter?

i think that there are things that deserve a well done GUI, like many of the machines in Rockhounding mod: Chemistry or HBM's Nuclear Tech Mod (example of a well implemented GUI) because of the complexity of these mods, but maybe for things related to Early game (or a well implemented immersion on late game) the ideal of the cult of kitteh seems to be right.

gatoborrachon commented 3 years ago

but yeah, as you already said, you want to keep thins like vanilla, i just wanted to show you they why of my opinion