Open tiigerbones opened 2 years ago
Try this in the item folder with "item": "minecraft:armor", and replace = true
When the armor is not recognized use the "item": "minecraft:custom_item", and then you have to set every single piece on the list
Try this in the item folder with "item": "minecraft:armor", and replace = true
When the armor is not recognized use the "item": "minecraft:custom_item", and then you have to set every single piece on the list
actually thats how i initially did things with replace set to true should i try setting to false?
Yeah try this with replace = false and true
Check what the material id this armor has
Normally they are stored in ENums (check code for that)
When its not working than try simmiler material names
And last option -> use custom_item
Bear in mind. When you have a lot of customs the performance lowers
Need more help, hit me up on Globox's Discord (#RAY)
uh lets say for example the advanced netherite mod has advancednetherite:netherite_gold_ingot how would i check the material id or is that the one i should use?
also sorry i would contact you on discord but i dont see the discord server inv link anywhere
also i tried both false and true with and i get the same result it defines the defense level and everything but players can wear it at any level
For Record:
Advanced Netherite:
~ If you find more comment down below
The following mod tools:
still give the mined blocked (pickaxe and axe) the farming tools can still perform actions and do get damaged
Added a command which tells the material string with https://github.com/Globox1997/LevelZ/commit/1aaf576c167bd7057aee5b336bb0dc9fd7e3f8fc I highly recommend to not use the custom list
In the new version there will be a command
/info material
that displays the material id for the holding item.
Btw for advanced netherite the material id is:
"advancednetherite:itemname"
Very nice mods btw! I love it very much. I'm trying to use it with "MC Dungeons Armors" and there some armor with restriction (like Turtle Armor asking for Defense 3) and other like the "Guard armor set" who don't. My user bypass the "Iron level" with it. This armor only ask for leather pieces surround by iron ingot. How can i define the 'Guard armor set' for asking defense 8 like the iron set? Thank a lot for all!
ok i've activate the dev mode in a creative save and i got this id for the Guard Helmet : "mcda:guards_armor_helmet". But since the receipe for this piece use iron ingot, isnt supposed to be detected as "material": "iron" ?
what happens when you hold the guards armor in your hand and you type /info material ?
it's : Material id: "guards" Can i change the material id on the armor deffinition instead in "MC Dungeons Armors"? what's the list Material id used by Levelz? Seems to have a material id diffrent by kind of armor :\
i havent full tested the tools and weapons but when trying to equip armor from -the twilight forest -betterend -betternether -advanced netherite and more...
it doesnt apply level restrictions allowing the player to equip it at any level