[x] I have searched the issue tracker and did not find an issue describing my bug.
Description of your suggestion.
The hope would be to add custom XP triggers for the player regarding non combat skills; ie, falling from great heights, creating compost, swimming great distances / depths.
Now; it seems the base code is based off traditional xp triggers for minecraft and that this is a large feature, failing y'all able to implient this, I would love if you could point me in the direction of modifying actions being provided. Is the program set to gain XP the same way that regular XP in minecraft is changed? Could this kind of change be made theorecitly just by adding more xp triggers to the base game, therby feeding those XP triggers into the mod?
Would love some feedback or knolledge on how to impliment a feature like this!
Make sure you are not opening a duplicate.
Description of your suggestion.
The hope would be to add custom XP triggers for the player regarding non combat skills; ie, falling from great heights, creating compost, swimming great distances / depths.
Now; it seems the base code is based off traditional xp triggers for minecraft and that this is a large feature, failing y'all able to implient this, I would love if you could point me in the direction of modifying actions being provided. Is the program set to gain XP the same way that regular XP in minecraft is changed? Could this kind of change be made theorecitly just by adding more xp triggers to the base game, therby feeding those XP triggers into the mod?
Would love some feedback or knolledge on how to impliment a feature like this!