Closed Merith-TK closed 2 years ago
It is basically done like with vanilla just another path https://minecraft.fandom.com/wiki/Tutorials/Creating_a_resource_pack :) This mod adds entities for some weapons like the big axe (staff of healing, mace, francisca, javelin, lance and thalleous sword) which can't get changed with a ressource pack or at least not the ingame held item, all other weapons can get changed.
Why does it use entities? im curious
To correct my self: only the javelin and the francisca are using entities because you can throw them just as the trident in your world. The other items I mentioned have custom hardcoded models because their inventory items differ to the handheld item
Is there a way you could make it easier to modify the models for texture packs.
On Mon, May 31, 2021, 1:25 AM Globox_Z @.***> wrote:
To correct my self: only the javelin and the francisca are using entities because you can throw them just as the trident in your world. The other items I mentioned have custom hardcoded models because their inventory items differ to the handheld item
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I tried to but it's not too easy to get done and since the mod goal is to represent the songs of war series it does already a pretty good job with the textures/models. Another side effect is messing around with the renderer mechanic can break shader compat
Are there plans to perhaps still add the ability to do this? While we love the base textures, just like person that opened this ticket- we often use items from the mod as mechanic bases for lore-related weapons. Right now if we want to have anything fancy mechanics-wise we're unfortunately just limited to having a longsword for every lore weapon.
hmm... why not include BlockBench Model files for the textures and models?
Yes, tried another time but I can't get it to work, if some of you guys have coding knowledge and can help, I appreciate it a lot :)
So I gave it a third shot and now I got a solution :) In the next update you will be able to change all textures and don't have to use models
So this is now possible with the latest update :) I'm generating models on runtime now but those can get overridden by resource packs.
So my server we are trying to have modded weapons have custom textures for lore, but we cant see to successfully modify the resources, could you make a guide for this?