Open Aabaddon opened 1 year ago
Would like to see a configuration too! This potentially game-changing mechanic forces players to regulate and interact with their food supply more, instead of just making a whole stack of pork chops and never maintaining their farm for the next 2 weeks.
I try to keep this a simple mod by now cause of time reasons. But will keep your suggestions in mind.
Not so sure about the realities of Minecraft modding, but a new config option that is possibly trivial to implement is to set a day-based (ie. in-game day counter) interval cycle instead of relying on the season-based cycle of fabric seasons. The current setting of using 4 fabric seasons can be the default to maintain compatibility, but when this new "daySpoilage" parameter is set to a value > 0, then its logic takes priority instead.
This will not only allow much finer granularity when setting the total spoil duration, but also improve the versatility of the mod by making the dependency on fabric seasons optional.
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Description of your suggestion.
Could you please add more configurations for this mod? make it so food spoils faster, change what happens when you eat spoiled food and more stuff like that, it would help a lot for modpacks