as the title says it'll be nice being able to put into "profession": additional 3 "professions": goblin, vein-goblin & end-goblin
haven't myself tried this yet, but I'm certain that it won't work until villagerquests itself knows how to handle those 3 ... I'm also not even sure if the mod itself treats those goblins as "professions" (and can't really even check it myself as I don't code) but here's the github link of that mod and see it for yourself if wanna add this feature and making villagerquests compatible with goblin traders https://github.com/Jab125/goblin-traders-fabric
villager quests does recognise the goblins as traders, but also throws a error when opening their trading gui
as the title says it'll be nice being able to put into
"profession":
additional 3 "professions": goblin, vein-goblin & end-goblin haven't myself tried this yet, but I'm certain that it won't work until villagerquests itself knows how to handle those 3 ... I'm also not even sure if the mod itself treats those goblins as "professions" (and can't really even check it myself as I don't code) but here's the github link of that mod and see it for yourself if wanna add this feature and making villagerquests compatible with goblin traders https://github.com/Jab125/goblin-traders-fabricvillager quests does recognise the goblins as traders, but also throws a error when opening their trading gui
![image](https://user-images.githubusercontent.com/61109153/180611677-32e2a02a-1e3d-4cba-bd3f-0706c3cdd19c.png)