GlossMod / UnityScriptTrainer

一些unity游戏的内置修改器
https://pan.aoe.top/ScriptTrainer
134 stars 53 forks source link

更新后跳红字 #11

Closed newhand01 closed 9 months ago

newhand01 commented 1 year ago

好像我记得网上查了个办法,把防火墙的端口开了一个,不知道是不是这个原因

newhand01 commented 1 year ago

Outgoing message: Initialize ReadInterProcessMessages thread is about to exit. ReadInterProcessMessages: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。

at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in :0 at GameData.GameDataBridge.GameDataBridge.GetUnmanagedValuesFromSocket[T1,T2] (T1& item1, T2& item2) [0x00020] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:657 at GameData.GameDataBridge.GameDataBridge.ReadInterProcessMessage () [0x00001] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:229 at GameData.GameDataBridge.GameDataBridge.ReadInterProcessMessages () [0x00012] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:211 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602) GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)

Outgoing message: Disconnect WriteInterProcessMessages thread is about to exit. WriteInterProcessMessagesDisconnect: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。

newhand01 commented 1 year ago

Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed' Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc' PlayerConnection initialized from E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55425 Multi-casting "[IP] 192.168.1.142 [Port] 55425 [Flags] 2 [Guid] 920483527 [EditorId] 3537650454 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-QSMPG9R) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55425] PlayerConnection already initialized - listening to [0.0.0.0:55425] Initialize engine version: 2018.4.23f1 (c9cf1a90e812) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1) Vendor:
VRAM: 8081 MB Driver: 31.0.15.1694 Begin MonoManager ReloadAssembly

Input initialized. Initialized touch support. UnloadTime: 0.889600 ms Game start at 2022/10/7 21:24:00 Game version = V0.0.26.5-test []Awake Singleton. Setting breakpad minidump AppID = 838350 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198100319948 [API loaded no] Verifying steam user successful! steam id 76561198100319948 Unloading 5 Unused Serialized files (Serialized files now loaded: 178) System memory in use before: 200.3 MB. System memory in use after: 200.5 MB. Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4301. Total: 40.686100 ms (FindLiveObjects: 0.545500 ms CreateObjectMapping: 0.247700 ms MarkObjects: 39.821400 ms DeleteObjects: 0.070800 ms) Total 12 local mods found. [SpriteAtlasInfo]Failed to get sprite sp_anniu_14_0_0 in Common,maybe you need to update atlas info first! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GLog:internal_warn(String, String, String) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\GLog.cs:197) GLog:TagWarn(String, Object, Object[]) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\GLog.cs:274) <>c__DisplayClass11_1:b__0(String) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\AtlasInfo.cs:85) System.Collections.Generic.List`1:ForEach(Action`1) AtlasInfo:RegisterLoadedPacker(String, SpriteAtlas) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\AtlasInfo.cs:81) <>c__DisplayClass2_0:b__0(SpriteAtlas) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\SpritePackerHandler.cs:35) ResLoader:LoadAssetBundle(String, Action`1, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\ResManager\ResLoader.cs:149) ResLoader:Load(String, Action`1, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\ResManager\ResLoader.cs:58) SpritePackerHandler:OnRequestPacker(String, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\SpritePackerHandler.cs:33) UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String) (Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/Tools/GLog.cs Line: 197) [SpriteAtlasInfo]Failed to get sprite sp_anniu_14_0_1 in Common,maybe you need to update atlas info first! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GLog:internal_warn(String, String, String) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\GLog.cs:197) GLog:TagWarn(String, Object, Object[]) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\GLog.cs:274) <>c__DisplayClass11_1:b__0(String) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\AtlasInfo.cs:85) System.Collections.Generic.List`1:ForEach(Action`1) AtlasInfo:RegisterLoadedPacker(String, SpriteAtlas) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\AtlasInfo.cs:81) <>c__DisplayClass2_0:b__0(SpriteAtlas) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\SpritePackerHandler.cs:35) ResLoader:LoadAssetBundle(String, Action`1, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\ResManager\ResLoader.cs:149) ResLoader:Load(String, Action`1, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\ResManager\ResLoader.cs:58) SpritePackerHandler:OnRequestPacker(String, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\Atlas\SpritePackerHandler.cs:33) UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String) (Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/Tools/GLog.cs Line: 197) Start loading mod 额外信息Tips for frontend ... - Loading plugin from ExtraInfoTips.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A30995A910.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A3099ACE80.dll Start loading mod ~更多信息 v1.0~ for frontend ... - Loading plugin from MynahBaseModBase.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A3147884E0.dll - Loading plugin from MynahBaseModFrontend.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A304DC8130.dll - Loading plugin from MynahMoreInfo.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A31B13B030.dll ShowSpecialEffect all patched Start loading mod ~物品高级筛选 v0.6~ for frontend ... - Loading plugin from MynahBaseModBase.dll - Loading plugin from MynahBaseModFrontend.dll - Loading plugin from ItemSubtypeFilter.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A309D0F020.dll Start loading mod 手动读书 for frontend ... - Loading plugin from ManualReading.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A30BC4C370.dll Start loading mod 太吾绘卷内置修改器 for frontend ... - Loading plugin from ScriptTrainer.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A3147F3050.dll Start loading mod 读书排序&屏蔽已读 for frontend ... - Loading plugin from SortedBookshelf.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A30C167B10.dll Start loading mod 带着系统闯太吾 for frontend ... - Loading plugin from HellowWorldSystem.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A30A51E480.dll 八荒大鬼:带着系统闯太吾.启动 Start loading mod 增强赌注 for frontend ... - Loading plugin from MaxWagerFront.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A304C864F0.dll Start loading mod 太吾技安 for frontend ... - Loading plugin from YoursIsMine.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A30B072CB0.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A3790B8D50.dll Total 9 mods loaded into the game. 创建画布 创建UI面板 创建UI面板 创建UI面板 创建文本 创建UI按钮 创建UI面板 创建文本 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建文本 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建文本 创建UI面板 创建文本 创建UI按钮 创建UI按钮 创建UI按钮 创建文本 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建UI面板 创建UI面板 创建文本 创建文本 创建UI面板 创建文本 创建UI输入框 创建文本 创建 UI 下拉菜单 DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) ScriptTrainer.ItemWindow:typeBar(GameObject) ScriptTrainer.ItemWindow:Initialize() ScriptTrainer.ItemWindow:.ctor(GameObject, Int32, Int32) ScriptTrainer.MainWindow:CreateUI() ScriptTrainer.MainWindow:Initialize() ScriptTrainer.MainWindow:Start() [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 543] (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 543) 创建UI面板 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建文本 创建UI按钮 创建UI按钮 创建UI面板 创建文本 创建UI输入框 创建文本 创建UI面板 创建UI面板 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 ReadInterProcessMessages thread started. WriteInterProcessMessages thread started. Outgoing message: Initialize Incoming message: GameModuleInitialized Start unloading mod 太吾技安 for frontend ... - Unloading plugin YoursIsMine Start unloading mod 增强赌注 for frontend ... - Unloading plugin MaxWager Start unloading mod 带着系统闯太吾 for frontend ... - Unloading plugin 带着系统闯太吾 Start unloading mod 读书排序&屏蔽已读 for frontend ... - Unloading plugin SortedBookshelf Start unloading mod 太吾绘卷内置修改器 for frontend ... - Unloading plugin ScriptTrainer Start unloading mod 手动读书 for frontend ... - Unloading plugin 手动存档 Start unloading mod ~物品高级筛选 v0.6~ for frontend ... - Unloading plugin ItemSubtypeFilter - Unloading plugin MynahBaseModFrontend - Unloading plugin MynahBaseModBase Start unloading mod ~更多信息 v1.0~ for frontend ... - Unloading plugin MynahMoreInfo - Unloading plugin MynahBaseModFrontend - Unloading plugin MynahBaseModBase Start unloading mod 额外信息Tips for frontend ... - Unloading plugin ExtraInfoTips Start loading mod 额外信息Tips for frontend ... - Loading plugin from ExtraInfoTips.dll Start loading mod ~更多信息 v1.0~ for frontend ... - Loading plugin from MynahBaseModBase.dll - Loading plugin from MynahBaseModFrontend.dll - Loading plugin from MynahMoreInfo.dll ShowSpecialEffect all patched Start loading mod ~物品高级筛选 v0.6~ for frontend ... - Loading plugin from MynahBaseModBase.dll - Loading plugin from MynahBaseModFrontend.dll - Loading plugin from ItemSubtypeFilter.dll Start loading mod 手动读书 for frontend ... - Loading plugin from ManualReading.dll Start loading mod 太吾绘卷内置修改器 for frontend ... - Loading plugin from ScriptTrainer.dll Start loading mod 读书排序&屏蔽已读 for frontend ... - Loading plugin from SortedBookshelf.dll Start loading mod 带着系统闯太吾 for frontend ... - Loading plugin from HellowWorldSystem.dll 八荒大鬼:带着系统闯太吾.启动 Start loading mod 增强赌注 for frontend ... - Loading plugin from MaxWagerFront.dll Start loading mod 太吾技安 for frontend ... - Loading plugin from YoursIsMine.dll Start loading mod 平衡与不平衡的模组集 for frontend ... - Loading plugin from ../NeutronFrontend.dll Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002A30B6587C0.dll Total 10 mods loaded into the game. 创建画布 创建UI面板 创建UI面板 创建UI面板 创建文本 创建UI按钮 创建UI面板 创建文本 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建文本 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建文本 创建UI面板 创建文本 创建UI按钮 创建UI按钮 创建UI按钮 创建文本 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建文本 创建UI输入框 创建UI面板 创建UI面板 创建文本 创建文本 创建UI面板 创建文本 创建UI输入框 创建文本 创建 UI 下拉菜单 DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) ScriptTrainer.ItemWindow:typeBar(GameObject) ScriptTrainer.ItemWindow:Initialize() ScriptTrainer.ItemWindow:.ctor(GameObject, Int32, Int32) ScriptTrainer.MainWindow:CreateUI() ScriptTrainer.MainWindow:Initialize() ScriptTrainer.MainWindow:Start() [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 543] (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 543) 创建UI面板 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建图片 创建文本 创建UI按钮 创建UI面板 创建UI按钮 创建UI按钮 创建UI面板 创建文本 创建UI输入框 创建文本 创建UI面板 创建UI面板 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 创建UI按钮 Outgoing message: Initialize ReadInterProcessMessages thread is about to exit. ReadInterProcessMessages: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in :0 at GameData.GameDataBridge.GameDataBridge.GetUnmanagedValuesFromSocket[T1,T2] (T1& item1, T2& item2) [0x00020] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:657 at GameData.GameDataBridge.GameDataBridge.ReadInterProcessMessage () [0x00001] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:229 at GameData.GameDataBridge.GameDataBridge.ReadInterProcessMessages () [0x00012] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:211 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602) GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30) (Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602) Outgoing message: Disconnect WriteInterProcessMessages thread is about to exit. WriteInterProcessMessagesDisconnect: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。 at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in :0 at GameData.GameDataBridge.GameDataBridge.WriteInterProcessMessagesDisconnect () [0x00056] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:582 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602) GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30) (Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)
3DMXM commented 1 year ago

我感觉你这个报错跟我的Mod没有关系。。