Closed newhand01 closed 9 months ago
Outgoing message: Initialize ReadInterProcessMessages thread is about to exit. ReadInterProcessMessages: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in
(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)
Outgoing message: Disconnect WriteInterProcessMessages thread is about to exit. WriteInterProcessMessagesDisconnect: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。
Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from E:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55425
Multi-casting "[IP] 192.168.1.142 [Port] 55425 [Flags] 2 [Guid] 920483527 [EditorId] 3537650454 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-QSMPG9R) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55425]
PlayerConnection already initialized - listening to [0.0.0.0:55425]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor:
VRAM: 8081 MB
Driver: 31.0.15.1694
Begin MonoManager ReloadAssembly
我感觉你这个报错跟我的Mod没有关系。。
好像我记得网上查了个办法,把防火墙的端口开了一个,不知道是不是这个原因