If you set a villain as "earned", that villain has a 50% chance of being added to the open groups.
However, some missions require specific villains as reserved. If a villain is set as "earned", it overrides the reserved setting from the mission. It should be the other way around: Earned villains should only have a chance of being added to the open groups when they are NOT reserved villains in a mission.
If you set a villain as "earned", that villain has a 50% chance of being added to the open groups.
However, some missions require specific villains as reserved. If a villain is set as "earned", it overrides the reserved setting from the mission. It should be the other way around: Earned villains should only have a chance of being added to the open groups when they are NOT reserved villains in a mission.