Open KashimuraBaka opened 6 months ago
line 146:
if (IsValidSurvivor(crowdedTarget) && IsPlayerAlive(crowdedTarget)) { GetEntPropVector(pinnedTarget, Prop_Send, "m_vecOrigin", targetPos); ... }
判定完 crowdedTarget 则计算与 pinnedTarget 距离, 无法正确设置特感目标
line 146:
判定完 crowdedTarget 则计算与 pinnedTarget 距离, 无法正确设置特感目标