While some achievement support exists, persistence support and the conditions for obtaining achievements ought to be implemented. Similarly, persistence for statistics (stored in the same place) and conditions for incrementing them should be added.
Achievements
[x] Open Inventory
[ ] Mine Wood
[ ] Build Workbench
[ ] Build Pickaxe
[ ] Build Furnace
[ ] Acquire Iron
[ ] Build Hoe
[ ] Make Bread
[ ] Bake Cake
[ ] Build Better Pickaxe (Iron)
[ ] Cook Fish
[ ] On A Rail (Travel 1 straight km by minecart)
[ ] Build Sword
[ ] Kill Enemy
[ ] Kill Cow
[ ] Fly Pig (off a cliff)
[ ] Snipe Skeleton (kill skeleton with arrow from 50m or more)
[ ] Get Diamonds (pick up a diamond item)
[ ] Nether Portal (ignite a Nether portal)
[ ] Ghast Return (kill a Ghast with its own fireball)
[ ] Get Blaze Rod (pick up a blaze rod item)
[ ] Brew Potion
[ ] End Portal ("The End?", enter an end portal)
[ ] The End (defeat the dragon)
[ ] Enchantments (craft an enchantment table)
[ ] Overkill (deal 9 hearts of damage in a single hit)
[ ] Bookcase (improve an enchantment table with bookshelves)
[ ] Explore All Biomes (need to determine which biomes count)
[ ] Spawn Wither
[ ] Kill Wither
[ ] Full Beacon (activate max tier beacon)
[ ] Breed Cow
[ ] Diamonds To You (pass a diamond to another player)
Statistics
[ ] Damage dealt
[ ] Damage taken
[ ] Deaths
[ ] Mob kills
[ ] Player kills
[ ] Fish caught
[ ] Animals bred
[ ] Treasure fished
[ ] Junk fished
[ ] Leave game
[ ] Jump (times jumped)
[ ] Drop (items dropped)
[ ] Time/movement (no event, measured in ticks and centimeters)
While some achievement support exists, persistence support and the conditions for obtaining achievements ought to be implemented. Similarly, persistence for statistics (stored in the same place) and conditions for incrementing them should be added.
Achievements
Statistics