Closed Rage-GitHub closed 4 years ago
Just the "teleport" task being cancelled (due to the way glowstone handles ticking/pulsing) before it finishes it. Two solutions are applicable here:
Side note: the error is harmless, unless you want players to be teleported somewhere before the server is shut down?
Why was this closed?
Context: the event is being fired because an entity's AI was pulsed.
The interruption exception is caught and handled here: https://github.com/GlowstoneMC/Glowstone/blob/2fee1587de0979fea84fc2d67eaf78dd6d504142/src/main/java/net/glowstone/EventFactory.java#L78-L83
Which is why the log level shows as WARNING
. This should not affect the server negatively.
Title: EntityTeleportEvent Handler returned an error in console while a player was connected and server was shutting down.
Glowstone build:
2018.9.0.e83d836
When a player is connected to the server and the server initiates a shutdown, the player is kicked but the console returns an error about the
EntityTeleportEvent
. Unsure why, it appears when a player is connected and the server shuts down while they are connected.EntityTeleportEvent
has shown