Closed birbe closed 4 years ago
Building has failed as I haven't updated code to suit the new format.
This also gets rid of the amount specifier. I wouldn't change the format and instead just remove the damage IDs.
My bad. Will fix.
I've updated the result.
The YML parser seemed to have messed up re-serializing some of the arrays and they are now just keyed maps, am fixing.
@Birbe could you possibly send us the Node script under a compatible license for us to continue this work?
I probably won't be able to find it; I might be able to rewrite it though.
Ok, if you could do that, it would be most helpful. Thank you!
Oof, really sorry to leave you hanging like this. I got the script; I'm cleaning up my computer and I found it, not sure if it's still relevant. rx2j.zip
As for the license:
I donate the attached files and code as a part of the GlowstoneMC project, you may use it however you'd like.
Thanks so much!
Removed the damage property from the recipes with a Node script. This also makes it easier to deal with as in many places we no longer return a map that includes a material along with its damage but simply the material namespaced key alone.
Someone still needs to remove the non-existent blocks from the recipes.