GmodStarfall / Starfall

Starfall Processor for Garry's Mod + Wiremod
http://www.wiremod.com/forum/developers-showcase/22739-starfall-processor.html
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Offscreen Rendering Support #100

Closed ColonelThirtyTwo closed 12 years ago

ColonelThirtyTwo commented 12 years ago
4:43 PM - BenBob: can you um
4:43 PM - BenBob: add off-screen rendering?

I can probably do this, but I'm not sure how to limit it. Perhaps each screen only gets one off-screen surface?

daranable commented 12 years ago

What would be the use of off-screen rendering? Are we talking along the lines of HoloEmitter?

If that is the case, then perhaps before you let them render off screen, force them to say where they want it, and how large it is, and limit it that way? (And do what you said and limit it to one per screen.)

daranable commented 12 years ago

And by holoEmitter I meant EGP Screen Emitter.

Elemecca commented 12 years ago

On Tue, Aug 21, 2012 at 5:06 PM, Robert wrote:

What would be the use of off-screen rendering? Are we talking along the lines of HoloEmitter?

At least in normal computer graphics, off-screen rendering means drawing to a buffer which is not currently being displayed. It's used in contrast to on-screen or direct rendering, where the output is drawn directly to the active frame buffer. It's normally used for compositing effects (e.g. drop shadows on windows) and creating images.