Closed ColonelThirtyTwo closed 12 years ago
What would be the use of off-screen rendering? Are we talking along the lines of HoloEmitter?
If that is the case, then perhaps before you let them render off screen, force them to say where they want it, and how large it is, and limit it that way? (And do what you said and limit it to one per screen.)
And by holoEmitter I meant EGP Screen Emitter.
On Tue, Aug 21, 2012 at 5:06 PM, Robert wrote:
What would be the use of off-screen rendering? Are we talking along the lines of HoloEmitter?
At least in normal computer graphics, off-screen rendering means drawing to a buffer which is not currently being displayed. It's used in contrast to on-screen or direct rendering, where the output is drawn directly to the active frame buffer. It's normally used for compositing effects (e.g. drop shadows on windows) and creating images.
I can probably do this, but I'm not sure how to limit it. Perhaps each screen only gets one off-screen surface?