Open GnaspGames opened 8 years ago
How'd you do this? Edge marker?
I would generate a command that can go into the *.mcc command block (where the original command was). When it's powered it would clear the module area and remove itself.
Changing this to be added in 1.2.0 so that 1.1.0 can be released sooner with MC 1.11 support.
This would be used a generate a compiled command that would clear an existing module in a chunk, removing all blocks and marker entities.