It is very common for games to schedule local notifications when being backgrounded. Currently this appears to result in the requests producing "InternalError", presumably because the network connection is terminated after the request is sent but prior to receiving a reply.
It would be good to further investigate this use case and identify if there are things we can do to keep the network connection active long enough to receive a reply and pass it to the game.
It is very common for games to schedule local notifications when being backgrounded. Currently this appears to result in the requests producing "InternalError", presumably because the network connection is terminated after the request is sent but prior to receiving a reply.
It would be good to further investigate this use case and identify if there are things we can do to keep the network connection active long enough to receive a reply and pass it to the game.