Projects that use the native SDK without Unity, using R8 full mode, may encounter the following warning/error
Missing class com.unity3d.player.UnityPlayerActivity (referenced from: void io.teak.sdk.wrapper.unity.TeakUnityPlayerActivity.<init>() and 2 other contexts)
We should be able to suppress this with the addition of -dontwarn com.unity3d.player.UnityPlayerActivity to our embedded proguard rules.
Projects that use the native SDK without Unity, using R8 full mode, may encounter the following warning/error
Missing class com.unity3d.player.UnityPlayerActivity (referenced from: void io.teak.sdk.wrapper.unity.TeakUnityPlayerActivity.<init>() and 2 other contexts)
We should be able to suppress this with the addition of
-dontwarn com.unity3d.player.UnityPlayerActivity
to our embedded proguard rules.