Closed AlexSc closed 1 year ago
Currently there's no way to opt in to SDK 5 behaviors on WebGL, so WebGL builds still automatically collect and report Facebook access tokens, and do not provide a way to explicitly pass facebook id.
https://github.com/GoCarrot/teak-unity/commit/25020640ed7892f0f844e65cc17156fba694419f addresses passing facebook id at least.
Currently there's no way to opt in to SDK 5 behaviors on WebGL, so WebGL builds still automatically collect and report Facebook access tokens, and do not provide a way to explicitly pass facebook id.
https://github.com/GoCarrot/teak-unity/commit/25020640ed7892f0f844e65cc17156fba694419f addresses passing facebook id at least.