Open Daniel99j2 opened 7 months ago
The main problem is that by default, the shader is set to AUTO, which is broken
When changing the Debug Shader to GENERAL or ENTITY_TRANSLUCENT_CULL, the issue is fixed however all others are black.
Do wake textures react to light with these shader programs? That is, do they appear fully bright in caves and at night?
When changing the Debug Shader to GENERAL or ENTITY_TRANSLUCENT_CULL, the issue is fixed however all others are black.
Do wake textures react to light with these shader programs? That is, do they appear fully bright in caves and at night?
I am not the same person, but this is the exact same issue im encountering, and yes, wakes are also fully bright for me, but only when it is set to GENERAL, but entity_translucent_cull seems to work fine
Yeah the General
shader seems to work best
I am not using Iris shaders, but Nvidium probably messes with all that
And the bigger issue im encountering is splashes being visible through blocks and entities - literal xray
And its only happening on newest version (0.2.3), 0.2.0 works no problem
i dont use any shaders and i have the same problem
@CrawlingPlanet Not Like Iris or optifine shaders, we are talking about the mod rendering shaders
Just wanted to chime in and say that I managed to get this working by installing Indium.
Could anyone else try the mod with Indium and see if it fixes it?
I'm having the same issue with an optimisation modpack with iris installed but no shader enabled
Could anyone else try the mod with Indium and see if it fixes it?
it doesn't
hi , i have issue with complementary unbound that create a second sun each time i have a light source in hand or black waves when using a light source with reimagined.
I'm using sodium and indium
hi , i have issue with complementary unbound that create a second sun each time i have a light source in hand or black waves when using a light source with reimagined.
I'm using sodium and indium
you know you can upload photos right?
Describe the bug Dark/black water wakes when on some shader types
Expected behavior The wakes are coloured like in the 1.20.2 0.2.2 version
To Reproduce Load the game Create some wakes
Screenshots![2024-01-22_09 27 06](https://github.com/Goby56/wakes/assets/121533735/97c8ddbc-fb2a-43fa-b270-6352c053c89b)
Hardware and OS Windows 11 AMD Radeon Graphics
Versions
Additional information Seems like https://github.com/Goby56/wakes/issues/14 but still on 0.2.3 Video Settings Graphics do not matter
In log: 09:42:13.844 net.minecraft.class_5944 Render thread Shader wakes:translucent_no_light_direction could not find uniform named Light0_Direction in the specified shader program. 09:42:13.845 net.minecraft.class_5944 Render thread Shader wakes:translucent_no_light_direction could not find uniform named Light1_Direction in the specified shader program.
When changing the Debug Shader to GENERAL or ENTITY_TRANSLUCENT_CULL, the issue is fixed however all others are black.