Closed Daniel99j2 closed 6 months ago
Config: { "effectSpawningRules": { "mobs": "SIMULATION_AND_PLANES", "items": "SIMULATION_AND_PLANES", "other_players": "SIMULATION_AND_PLANES", "boat": "SIMULATION_AND_PLANES", "player": "SIMULATION_AND_PLANES" }, "wakesInRunningWater": true, "wavePropagationFactor": 0.949999988079071, "waveDecayFactor": 0.5, "initialStrength": 20, "paddleStrength": 100, "splashStrength": 100, "spawnParticles": false, "disableMod": false, "floodFillDistance": 3, "use9PointStencil": true, "ticksBeforeFill": 2, "drawDebugBoxes": false, "renderType": "GENERAL", "wakeResolution": "SIXTEEN", "wakeOpacity": 1.0, "useWaterBlending": true, "blendFunc": "DEFAULT", "srcFactor": "SRC_ALPHA", "dstFactor": "ONE_MINUS_SRC_ALPHA", "colorIntervals": [ { "color": "TRANSPARENT", "lower": -50, "upper": -45 }, { "color": "DARK_GRAY", "lower": -45, "upper": -35 }, { "color": "GRAY", "lower": -35, "upper": -30 }, { "color": "LIGHT_GRAY", "lower": -30, "upper": -15 }, { "color": "TRANSPARENT", "lower": -15, "upper": 2 }, { "color": "LIGHT_GRAY", "lower": 2, "upper": 10 }, { "color": "WHITE", "lower": 10, "upper": 20 }, { "color": "LIGHT_GRAY", "lower": 20, "upper": 40 }, { "color": "GRAY", "lower": 40, "upper": 50 } ], "splashPlaneWidth": 3.0, "splashPlaneHeight": 1.5, "splashPlaneDepth": 2.0, "splashPlaneResolution": 5, "maxSplashPlaneVelocity": 0.5, "splashPlaneScale": 1.0, "splashPlaneOffset": 0.0 }
Looks like GENERAL shader is not valid anymore (Not an option)
Describe the bug Whenever my client renders a wake, it crashes
Expected behavior It should not crash
To Reproduce
Screenshots N/A
Hardware and OS Windows 11
Versions
Additional information Note that in 0.2.2 it only froze, and I had to stop it, so crash is from 0.2.2 and log is from 0.2.3 Logs - https://mclo.gs/7Vzxs3d#L1515 Crash - https://mclo.gs/ZP2WAsN