Open stevenctl opened 6 months ago
Thanks for pointing these out. I'm in the middle of a full re-write right now, the new version should be working 100%. Give me another week or two and it'll be on!
invalid args in constructors overloaders.
vec2 some_vec2 = vec2(1.0);
vec3 some_vec3 = vec3(some_vec2,1.0);
vec4 some_vec4 = vec4(some_vec2,some_vec2);
vec4 other_vec4 = vec4(some_vec3,1.0);
and so on...
These are all from the same shader that works just fine in Godot 4.2 stable.
invalid shader include directory
Invalid arguments for function 'textureLod'
(also leads toExpected return type 'float'
)Type mismatch: 'float' and 'vec3'.
Expected Expression
(leads to `Identifier 'colors' is undefined.')Function 'smoothstep' does not exist.