Godlander / objmc

A tool to bypass Minecraft Java Edition model limits by baking vertex data into texture.
MIT License
511 stars 43 forks source link

Smooth shading #69

Open koapilot opened 4 months ago

koapilot commented 4 months ago

Ability to use Smooth shading for models instead of flat shading

Godlander commented 4 months ago

i believe this would require either a data format overhaul to store vertex normals, or a materials system to smooth out normals in post fabulous

i think using vertex normals is the best way, but id like to compress data a bit more before adding another big chunk to it

Unbroke50 commented 1 month ago

bakle @Godlander