Open StrawberrySmoothieDev opened 2 weeks ago
to be honest, I have never required this. could you give an example if what it would be used for?
Yea it's not always you utilize a non-down gravity. Maybe for circular planet games.
Yea it's not always you utilize a non-down gravity. Maybe for circular planet games.
Could be handy for my proposal tho. There might be weird gravity situs.
Yea it's not always you utilize a non-down gravity. Maybe for circular planet games.
Could be handy for my proposal tho. There might be weird gravity situs.
wait, you guys don't use the built in vector rotate function?
wait, you guys don't use the built in vector rotate function?
I recall there being situations where matrix transforms are better than vector rotations, but I don't remember using the vector rotate. I usually set rotation by delta speed where i need it.
Yeah, on second thought it might be a little niche. Up to yall weather you want to merge.
Yeah, on second thought it might be a little niche. Up to yall weather you want to merge.
no, no if it has a purpose that I'm just not seeing, then we should merge it in.
Just two functions that I've consistently seen many people asking about. I'd personally rather get all the spoooooooky linear algebra out of the way as fast as possible so I don't have to think about it.
For more information check out this docs page or just ask me. :3