Open ShalokShalom opened 4 years ago
These are not available in Python or Lua bindings, yes?
I may be missing something here but my Lua implementation has all the functionality that the api provides and is on par with GDScript.
These are not available in Python or Lua bindings, yes?
They are.
I may be missing something here but my Lua implementation has all the functionality that the api provides and is on par with GDScript.
Yeah, this is how I also understood it. Now is it on us, to clarify for the reader, what that is. An own section with in-detail description - an animated PNG - could help to illustrate the difference in user experience and to list all the benefits.
Congrats 🥳
That'd actually be amazing - especially since it'll very clearly map visually to what people might be expecting!
One of those techniques can be used: https://ezgif.com/help/alternative-animated-image-formats
Okay, basically upload a gif of a speeded up version of operating in-editor and outside-editor. Sounds good.
Screen-editing tools like Window's inbuilt game bar or something similar can be used to great effect. The resulting video format can be converted to a gif for usage.
Yeah, just that GIF are really outdated, I love the solutions linked. GIFs provide some very convenient features, while other solutions provide much improved image quality.
I use ezgif myself hehe
Is the current document complying with these observations?
How you mean? If that is already implemented? No, I dont think so?
Alright, we'll need to provide a clear description of what Godot Editor Integrated Support means.
Basically, you have the experience of a source code editor, similar to VS Code, for example, with features like syntax highlighting, code complete, syntax and static analysis for errors and warnings and code execution debug. So the net result is a streamlined user expirience with all the capabilities availble without compromises. All of this is accomplished through the use of the Script API.
Agreed! Although I'd really like some of the stuff I've come to expect from Electron-based Code Editors (VSCode, Atom, Sublime Text iinw) such as multi-cursor selection and editing, renaming variables semantically (without using Find and Replace), etc. Afaik these are not part of the Godot Code Editor.
I'd assume the corollary for Visual Script is something similar?
We could list the benefits of the Godot editor and that one of the external plugins, all in a spreadsheet. So all people see at a glance, what plugin supports which feature. Editor specific features could be implemented, so has any external plugin in VSCode automatically the bespoken features like multi cursors and so on. What do you think about it?
Editor specific features could be implemented
What do you mean 🤔?
Editor specific features could be implemented
What do you mean 🤔?
All editors - like the build-in one and any external one like VSCode - provide unique features, as you pointed out.
I suggest to list them in the spreadsheet.
The document seems to need a major redo based on the current suggestions. 😅
Just an added spreadsheet.
@ShalokShalom
like this | ? |
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this is | okay ig |
Yes
Anything else?