Open ShalokShalom opened 3 years ago
Great finding, looks like NativeScript bindings aren't the only way a language might be supported in Godot. This would need a document rewrite.
I shall close #8 then.
Well, this is exactly what our current documentation tells?
Great finding, looks like NativeScript bindings aren't the only way a language might be supported in Godot. This would need a document rewrite.
Yeah, I'd not checked the latest PR when I said this.
I thought its a good idea to have one issue for each language. To start with Ecmascript is a module language and should have editor support: https://github.com/pragmagic/godot-nim/issues/66#issuecomment-697029688