For procedural generation of playable locations we want to have tileset terrains set up so that our procgen algorithm can more easily make good looking environments.
I'm working on this. Still learning terrains, but hopefully I'll be able to get this working correctly soon. Otherwise I may defer to someone else if someone has experience with terrains already.
For procedural generation of playable locations we want to have tileset terrains set up so that our procgen algorithm can more easily make good looking environments.