Closed lewiji closed 2 years ago
Thanks for the contribution!
The CI will not pass because it's necessary to update the Godot version here https://github.com/GodotECS/godot/tree/godex_version. I'll do it later today or in the next days. I'll keep you in loop.
No problem! Well, it's a good idea to hold off maybe, unless you have time to test stuff thoroughly. I made the change while I was compiling latest from master earlier (a3850ba specifically), and it's been quite buggy so far, strange editor behaviour where the Godex UI and some Godot inspector fields seem to lose signal connections intermittently, or at least UI elements stop responding to input, but without errors. However, I'm also trying to get mono working with this build, and I'm not sure if it's the commit I'm on or the mono build interfering. It's probably both! I'll try it without mono enabled if I get a chance.
Thanks :)
PROPERTY_USAGE_NOEDITOR
has been recently renamed toPROPERTY_USAGE_NO_EDITOR
on master, for consistency with other constants.See: https://github.com/godotengine/godot/commit/c012fbc8b235b86ed70c501834825d91292f8811