Open threepwave opened 1 year ago
It is possible that it is the same problem as #282 as it involves clang.
Compiling for x86_64
intel with arch=x86_64
works fine (may get ranlib
has no symbols
errors, but they don't cause fatal errors), so this is specific to arm64.
The error also occurs for me (also an M1 mac user) when compiling with arch=arm64
.
However, the compile error occurs regardless of if I applied the patch or not, so the error looks like it is caused by an issue with godot
itself, not godex
.
Just in case, have you tried compiling with godot
itself? (No patches applied)
I'm trying to compile godex / godot on an m1 mac following the setup wiki and have been getting stuck due to compile errors.
I'm working off the godot commit
35cfaafda8073f700c9d2fe42a43d3d81eaaea67
My command line is:
scons platform=macos target=release_debug arch=arm64 custom_modules="../godex" vulkan_sdk_path="~/VulkanSDK/1.3.236.0/"
I initially ran into issues with the bullet_physics module so I commented it out which got me further into compilation but now I'm getting stuck at:
Full error log below: