After trying to build Godot, I then get the following:
PS C:\Users\hayan\LocalDocuments\GodotCustom\godot> scons custom_modules="../godex"
scons: Reading SConscript files ...
Automatically detected platform: windows
Auto-detected 12 CPU cores available for build parallelism. Using 11 cores by default. You can override it with the -j argument.
Found MSVC version 14.3, arch x86_64
Building for platform "windows", architecture "x86_64", target "editor".
KeyError: 'float':
File "C:\Users\hayan\LocalDocuments\GodotCustom\godot\SConstruct", line 922:
SConscript("modules/SCsub")
File "C:\Python310\lib\site-packages\SCons\Script\SConscript.py", line 660:
return method(*args, **kw)
File "C:\Python310\lib\site-packages\SCons\Script\SConscript.py", line 597:
return _SConscript(self.fs, *files, **subst_kw)
File "C:\Python310\lib\site-packages\SCons\Script\SConscript.py", line 285:
exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
File "C:\Users\hayan\LocalDocuments\GodotCustom\godot\modules\SCsub", line 34:
SConscript(base_path + "/SCsub")
File "C:\Python310\lib\site-packages\SCons\Script\SConscript.py", line 660:
return method(*args, **kw)
File "C:\Python310\lib\site-packages\SCons\Script\SConscript.py", line 597:
return _SConscript(self.fs, *files, **subst_kw)
File "C:\Python310\lib\site-packages\SCons\Script\SConscript.py", line 285:
exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
File "C:\Users\hayan\LocalDocuments\GodotCustom\godex\SCsub", line 9:
if env_ecs["float"] == "64":
File "C:\Python310\lib\site-packages\SCons\Environment.py", line 387:
return self._dict[key]
PS C:\Users\hayan\LocalDocuments\GodotCustom\godot>
Hi there,
I am setting up the Godot ECS for the first time, and it seems to not be working. When I run the code, I get the following:
After trying to build Godot, I then get the following:
I am on Windows 11