Closed bemyak closed 5 years ago
The issue is still here on Godot 3.1 release version
I'd love to use Spine for Godot 3.1
add #include "core/version.h"
@QiuleiWang , than you, this fixed compilation issues.
But Godot is still crashes with the backtrace above when I'm trying to add a resource to spine node.
@bemyak The compile error for 3.1 was fixed by 090b71688bda428103fcaec84d648dfa534e800f I can't reprodce the crash error as you said. Please check the spine runtime version of your animation.
When compiling from master branch with Godot 3.1 beta 11 I'm getting the error:
If I delete all
#if (VERSION_MAJOR == 3 && VERSION_MINOR >= 1)
conditions and corresponding else branches (leaving only 3.1 lines) the compilations succeeds.However, in this case I'm getting the following when I try to add resource to
Spine
node: