Open joshpinto6 opened 1 year ago
there are plans for it already, but since no game release on steam that is currently interested in modding uses godot 4, it isn't a priority
I've created a branch for it, you can follow development: https://github.com/GodotModding/godot-mod-loader/tree/4.x
I've created a branch for it, you can follow development: https://github.com/GodotModding/godot-mod-loader/tree/4.x
Thank you!
Looking forward the port!
base version is in, now it just needs extensive testing to see if everything is working as expected
I'm also interested in using this great plugin for my game in G4
I will also use this for a game I am developing with Godot 4.
So far the only Godot Modding plugin that supports Godot 4 that i could find (outside of the branch that was created: https://github.com/GodotModding/godot-mod-loader/tree/4.x) is this: https://github.com/KoBeWi/Godot-Universal-Mod-Manager
Yep. But gumm will have the exact same problem, since it also uses take_over_path to mod scripts - just like we do
take_over_path
.What does this mean for the current 4.x branch?
Anything else?
"Parser Error: Class "ClassName" hides a global script class."
I think the only reason why this works in Godot 3.x is that there is no check for that there. So we have to scrap the script saving in 4.x or come up with a solution to save them without triggering this parse error.renamed since the mod loader (4.x branch) can be used as normal as long as no class_names are used - as proven by Windowkill
I'm building a game for a tutorial series I am developing with Godot 4.0 and I am interested in adding godot mod loader to it. However, I found that it was not available for Godot 4.0. Is anyone planning on porting it? Thanks,