Which in itself is a problem, as we are providing the input from manifest.json file, which should be a path to image file,
while CompressedTexture2D is *.ctex format. At least I didn't found the part of the code where we would try to load file from path.
Also I think it's better to leave var type as String as when exporting mod it will automaticly create import file and stor it as ctex file format. So only change in manifest image to imagePath and var type to String
So in
mod_manifest.gd
we specify the image asWhich in itself is a problem, as we are providing the input from
manifest.json
file, which should be a path to image file, while CompressedTexture2D is *.ctex format. At least I didn't found the part of the code where we would try to load file from path.Also I think it's better to leave var type as String as when exporting mod it will automaticly create import file and stor it as ctex file format. So only change in manifest
image
toimagePath
and var type to String