GodotModding / godot-mod-tool

Tool to improve the development experience when creating Godot mod-loader mods.
MIT License
41 stars 3 forks source link

The editor needs to be restarted after the plugin is activated #73

Closed KANAjetzt closed 1 year ago

KANAjetzt commented 1 year ago

image

After activating the plugin, the Mod Tool panel is empty, and the following errors are logged.:

 Script does not inherit from Node: res://addons/mod_tool/global/store.gd.
 editor\editor_autoload_settings.cpp:496 - Condition "!info->node" is true. Continuing.
Add AutoLoad
 res://addons/mod_tool/plugin.gd:11 - Invalid set index 'editor_plugin' (on base: 'Control (tools_panel.gd)') with value of type 'EditorPlugin (plugin.gd)'.

After reloading the project, everything works as intended.