GodotNuts / GodotFirebase

Implementations of Firebase for Godot using GDScript
MIT License
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[BUG] #243

Closed haojie9777 closed 3 years ago

haojie9777 commented 3 years ago

Describe the bug Upon exit of Godot application, several memory leak and cleanup errors were produced on console. which can be seen was resulted from the Firebase add-on classes.

To Reproduce Install firebase addon. Exit godot program and observe the console log.

Expected behavior Firebase resources should be freed.

Screenshots image

Environment: Windows 10 64 bit. Additional context Add any other context about the problem here.

WolfgangSenff commented 3 years ago

Hm. This could be temporary, as it might just be that the reference wasn't freed in time, but we'll double-check and ensure nothing hinky is going on. Thanks for the report!

BearDooks commented 3 years ago

@haojie9777

I have been trying everything and anything I can think of to replicate this issue but I can't. Are you still running into this?

Chuck

haojie9777 commented 3 years ago

@BearDooks

I don't think the issue is there anymore ever since Godot got updated few weeks ago. Thanks!

BearDooks commented 3 years ago

Awesome! Thanks for letting us know, and sorry it took a little longer to get to this.

Chuck