GodotNuts / GodotFirebase

Implementations of Firebase for Godot using GDScript
MIT License
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[FEATURE REQUEST] RemoteConfig implementation #259

Closed WolfgangSenff closed 5 months ago

WolfgangSenff commented 3 years ago

Is your feature request related to a problem? Please describe. I'd like to be able to A/B test my games through Firebase and have them be tracked and what not, as well as updated and experimented on so I can come up with the best possible results.

Describe the solution you'd like Simply put, I'd like RemoteConfig to be implemented so I can utilize it to implement the A/B testing. That will allow me to send updates to different users automatically and configure my game accordingly.

Describe alternatives you've considered I've considered a few others, but it makes no real sense in a Firebase library. ;)

Additional context Here's the discovery document for the REST API: https://firebaseremoteconfig.googleapis.com/$discovery/rest?version=v1

And here's a link to the definitions of everything in a cleaner format: https://firebase.google.com/docs/reference/remote-config/rest

MeBadDev commented 1 year ago

is RemoteConfig real time?

WolfgangSenff commented 1 year ago

Yes.

WolfgangSenff commented 5 months ago

This is now implemented, albeit not documented and very annoying to get to work. :)