GodotNuts / GodotFirebase

Implementations of Firebase for Godot using GDScript
MIT License
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Adding iOS in-app plugin to auth.gd as well as some small fixes #297

Closed Nickfredy closed 2 years ago

fenix-hub commented 2 years ago

Thanks for your submission @Nickfredy Might need some tests by the way. @WolfgangSenff @BearDooks are you guys able to test? Eventually I can provide the test case to be executed, so @Nickfredy can do them on their own and give us a report

Nickfredy commented 2 years ago

Thanks for your submission @Nickfredy Might need some tests by the way. @WolfgangSenff @BearDooks are you guys able to test? Eventually I can provide the test case to be executed, so @Nickfredy can do them on their own and give us a report

I can try to write some tests for this.

fenix-hub commented 2 years ago

The following link illustrates a few test cases. The objective is to make sure the Firebase.Auth.get_auth_localhost(<provider>) works on iOS devices with your plugin implementation.