Is your feature request related to a problem? Please describe.
The plugin is mature enough and our license is strong enough that we cannot be held liable should a person choose not to use authentication. This was a feature before when it was newer, just to prevent anyone from attempting to abuse us, but now it's extra. And most people know they should use authentication. Hence, we can remove the requirement throughout the codebase!
Describe the solution you'd like
We'd need to find everywhere that we forcibly login and remove them. In addition to that, we need to ensure that we handle errors properly when a user requires auth but has not implemented it in their code. This could be a lot of effort, as it may involve looking through the entire codebase. I'm hopeful we have most of the places covered, but where possible, add more details about why the request failed if it's auth-related.
Describe alternatives you've considered
Just leaving it is the only alternative, but we don't need it and it impedes some (dangerous) developers.
Additional context
This will require a few more tests in our tester, found at github.com/GodotNuts. Feel free to add them, or open an issue there so we can.
Is your feature request related to a problem? Please describe. The plugin is mature enough and our license is strong enough that we cannot be held liable should a person choose not to use authentication. This was a feature before when it was newer, just to prevent anyone from attempting to abuse us, but now it's extra. And most people know they should use authentication. Hence, we can remove the requirement throughout the codebase!
Describe the solution you'd like We'd need to find everywhere that we forcibly login and remove them. In addition to that, we need to ensure that we handle errors properly when a user requires auth but has not implemented it in their code. This could be a lot of effort, as it may involve looking through the entire codebase. I'm hopeful we have most of the places covered, but where possible, add more details about why the request failed if it's auth-related.
Describe alternatives you've considered Just leaving it is the only alternative, but we don't need it and it impedes some (dangerous) developers.
Additional context This will require a few more tests in our tester, found at github.com/GodotNuts. Feel free to add them, or open an issue there so we can.