GodotNuts / GodotFirebase

Implementations of Firebase for Godot using GDScript
MIT License
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Look into array vs dictionary issue when issuing multiple updates to the realtime database [BUG] #334

Open WolfgangSenff opened 1 year ago

WolfgangSenff commented 1 year ago

Describe the bug A user is reporting that when there are multiple updates done to a node, it can sometimes throw an error in the realtime database code when an array comes back instead of the expected dictionary for the data. It's unclear under what circumstances this happens.