GodotNuts / GodotFirebase

Implementations of Firebase for Godot using GDScript
MIT License
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[BUG] #341

Closed ffNone closed 1 year ago

ffNone commented 1 year ago

Describe the bug While using on_signup_failed

To Reproduce func _ready(): Firebase.Auth.connect("signup_failed", self, "on_signup_failed") func on_signup_failed(error_code, message): print("message" + str(message))

Expected behavior func _ready(): Firebase.Auth.connect("login_failed",self,"_on_Firebase_failed") func _on_Firebase_failed(error_code, message): print("message" + str(message) #I expect if invalid email to get => "INVALID_EMAIL"

but what i actullay getting => "INVALID_EMAIL" *2 => "INVALID_EMAIL" "INVALID_EMAIL"

Screenshots image

Environment:

Additional context Wish a get a quick reply i appreciate your hard work <3.